Most sandbox games that I've been in as either a player or a GM seem to always end with either the PCs being shot to death by law enforcement, or dropping out from boredom, lack of direction, or just bitterness over being trolled. After a dozen or so attempts with different groups and different systems/settings, my typical experience with running a sandbox seems to be: Now, I don't have a good history of running sandbox games, and RT seems to be a game that can only be run as the sandboxiest of sandboxes. Rogue Trader, however, is a whole different animal, and I'm at a loss. Both of these games have different levels of openness, but are still fairly linear, and I can write adventures for them with no problem. Dark Heresy is a lot more work-intensive but still entirely doable - I make a huge list of NPCs, give most of them secret love affairs, feuds, blackmail, or leverage to use against each other and heaps of greed, spite, and hubris, then set up who the villains are likely to be squeezing the hardest, and then let the Inquisition find out about it when something gets squeezed too hard. Only War is easy - command sends the PCs on a mission to do something and then have them screwed with by enemy forces - that writes itself, and lack of inspiration can be replaced with watching a war film or two. However, as a GM I'm left wondering exactly how I'm supposed to prep this as a game. On a whole, we know the 40k universe pretty well, but most of us have little experience with Rogue Trader specifically (mostly having played Dark Heresy and Only War for long-running campaigns). So with the demise of our current game, I'm looking at perhaps taking up the GM mantle again and running Rogue Trader, mainly because people don't want to agree on any other setting.
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